The Falls
Returning to the Ocean
Summer 2022
#ue5
#rhino
This speculative architectural project, developed in Rhinoceros3D and Unreal Engine 5, examines how humanity might remember and honour the dead 150 years into the. The cemetery, considered non-essential yet sufficiently vital to warrant construction, embodies society's complex relationship with mortality and memory.
The design investigates evolving human behaviours, programs, and systems surrounding death and commemoration, expanding architectural discourse beyond conventional problem-solving to address speculative futures.



Sources
Beare, J. I. (2010). On memory and reminiscence Aristotle (ca. 350 b.c.). Annals of Neurosciences, 17(2), 87–91. https://doi.org/10.5214/ans.0972-7531.1017208
Special thanks
EVA CASTRO & DARYL HO: For your invaluable guidance, knowledge imparted and support as studio instructors.
sutd asd core studio 2 - the digital archive: "the proto-cemetery" project brief
This studio will operate ‘against’ hyper-contextualism or specific technicisms of sort, challenging preconceived cultural conditions, the “known” and the “appropriate”, to create experimental prototypes whose specificity don’t arise from the regulative condition of a specific place but from the environmental fictions we will design. We will pursue the “generic”; a building type without a specific (existing) site and time. Our context will be understood as the development of a narrative, where we will craft a “culture”, that is a community – and an architecture. We will design hence fictions that will unfold onto physical worlds, turning into environments, where the projects will unfold from, defining the new types and temporalities of the funerary rituals, activating a certain form of truth -our truth, within it.The building’s temporality will be that of a desired future within a speculative world in 100+ years, one where corpses are no longer kept/stored/mourned in conventional/known ways. Where there may be socio-economic-hygienic and spatial restrictions to the funerary practices we know now.The “time” in which our buildings will be inscribed should be understood not as mere actuality but as an experimental field where questions are prompted;Will we be?...as we are now?
How?
Will we exist?... as we are now?
How?
Will we live?...as we do now?
How?
Will we feel?...as we do now?
How?
Will we remember?...as we do now?and onto where designs could be experimented without the asphyxiating weight of actual parameters. We will embark in the adventure of inventing new configurations, and more specifically, to cater for new building-forms of digital/analogue (co)existence. The design drive will be a program to organize in space and time, in a crafted narrative, a series of interfaces, material or otherwise, between analogue atmospheres and digital environments.