game dev

The Collector

2D Passive RPG

Summer 2021
  • Game Design
  • 2D

The Collector is a 2D passive role-playing game that centres around a collector that travels the world in search of items to add to his museum. This is a personal game development project made in Unity in the Summer of 2021.

The collector is constantly traversing through an environment, and looks for an item every ten minutes. The rarity of the item collected derives different values in gold which allows him to purchase upgrades to lower his chance of missing an item each time he checks.

Five-panel game interface showing map, shop, character, and museum screens for The Collector

The game was majorly inspired by Mousehunt, where players play the role of a royal mouse hunter, catching over 700 unique and ridiculous mice over the kingdom of Gnawnia.

As my first game development project, I was ambitious in what I wanted to create, and decided to take on all elements of the game development and design (which I would later discover to be impractical especially as a first project), including game mechanics, technical design, animation, art design, etc.

Two painted landscape studies for The Collector, showing fields, cypress trees, paths, and distant water
Character animation study showing a top-hatted figure across walking poses over a painted landscape
Hand-drawn game interface and character sketches showing inventory panels and a top-hatted figure
Character, creature, item, and mineral concept sheet for The Collector
Hand-drawn icon mood board for maps, museums, shops, profiles, and settings
Hand-drawn mood board of rocks, bottle caps, beer labels, and item designs