Procedural Trees
Procedurally generated, low poly trees and other foliage assets made in Blender with Geometry Nodes.
This foliage generator was developed by me in Blender's geometry nodes to create randomized foliage for an environment generator that was to be built on Three.js. Each foliage had a various parameters to adjust the growth rate, max height, branching and leaves, twisting of the main trunk, etc.
More specific trees such as the palm tree had additional parameters, such as the number of coconuts.