game dev

Lumo

Adventure Platformer Game (WIP)

Ongoing
  • Unreal Engine
  • Game Design

Lumo is an adventure platformer game revolving around bringing colour back to a desaturated world. The game is currently in solo development. The game will feature stunning, stylized visuals, challenging puzzles, and a relaxed experience for players. The project built in Unreal Engine 5 coupled with other relevant software such as Blender and Adobe Suite.

Three hand-painted skybox studies showing day, sunset, and night skies
Hand painted skybox

Visual Style and Technical Implementation

The game features hand-painted textures and materials throughout, establishing a cohesive artistic foundation. For the skybox specifically, cloud elements were digitally painted on iPad and imported into UE5, where they were integrated with the engine's native skybox material system. This custom approach provided precise control over the sky's appearance, allowing perfect alignment with the game's aesthetic vision. The resulting skybox features dynamic cloud movement and color shifts that respond to the sun's position, creating an immersive atmosphere that evolves throughout gameplay.

Cel-shaded Lumo scene showing a blue-haired character beside a large rock in tall grass
Cel-shader comparison
Four-panel character material study showing Lumo's blue hair, face, clothing, and boots
Character texture

Building on this artistic direction, a cel-shader was implemented that separates lighting gradients into distinct bands rather than smooth transitions. This shading technique reinforces the hand-painted aesthetic while creating a more friendly and approachable visual atmosphere for players, and provides a foundation for exploring additional stylistic techniques in future development.

The rest of the game is in development.

Low-poly rock formation beside a path in a bright green grassy landscape
Wide low-poly grassy landscape with a winding path, dark rock, and distant mountains